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Skills

prototype

Build a throwaway prototype to answer a design question — a state model, a piece of logic, or what a UI should look like.

npx skills add janniks/ai/prototype
  • Adapted from mattpocock/skills.
  • Builds a deliberately throwaway prototype to answer one design question.
  • Sanity-checks whether a state model or piece of logic actually feels right.
  • Explores what a UI should look like before committing to it.
  • Separate guidance for logic vs. UI prototypes lives alongside the skill.

Skill Source

---title: prototypename: prototypedescription: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.---# PrototypeA prototype is **throwaway code that answers a question**. The question decides the shape.## Pick a branchIdentify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.- **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.## Rules that apply to both1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.2. **One command to run.** Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc. The user must be able to start it without thinking.3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and note the branch in the relevant spec or a `notes/` file. Capture the answer too — the verdict and the question it settled — in the same place or a commit. The main branch keeps only the validated decision.

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